SETS/Architecture/Visualization


MAYA, 3D-MAX, HOUDINI, REDSHIFT, PHOTOSHOP, NUKE

Interior KITCHEN

Kitchen_render_01_01.png
Nuke_render_02_01.png
Nuke_render_03_01.png

Responsible for: Space Design/Layout, Modelling, UV Unwrapping, Texturing, Shader Development, Lighting, Rendering, Compositing Assets from: private asset libraries, turbosquid.com, textures.com


CBRE Build

In 2019 I had the opportunity to join CBRE Build (Formerly Floored Inc.), and create real-time architectural visualizations for the Build 3D engine - a proprietary WebGL based engine, that allowed the user to interact with the architectural space in a video-game like manner. Since then I have worked on over 50 unique scenes for clients in the commercial, industrial, and residential space.

UNREAL ENGINE PROJECTS

3DS MAX, MAYA, PHOTOSHOP, SUBSTANCE DESIGNER, UNREAL ENGINE 4 Individual and Team Based Efforts

Stills from selected projects completed in Unreal Engine 4 at CBRE Build

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Main.0830.png
Main.1142.png
Main.1622.png
Main.3302.png
Berlin_Stilwerk.0012.png
Berlin_Stilwerk.0391.png
Berlin_Stilwerk.0987.png
Berlin_Stilwerk.2521.png
Berlin_Stilwerk.3632.png
Berlin_Stilwerk.4398.png

Selected WEBGL Projects:

Clicking any image below will send you to the corresponding Build Scene.

SELECTED STILLS

MAYA, 3DS MAX, PHOTOSHOP, SUBSTANCE DESIGNER
Individual and Team Based Efforts


MAYA, Z-BRUSH, 3D-COAT, MENTAL RAY, FUSION, AFTER EFFECTS Responsible For All Aspects

ROXANNE SET BREAKDOWN


MAYA, ARNOLD, PHOTOSHOP, NUKE Responsible For All Aspects

ROXANNE BEDROOM SET BREAKDOWN


MAYA, ARNOLD, PHOTOSHOP
Responsible For All Aspects

ZIEMIA INSTALLATION VISUALIZATION


MAYA, PHOTOSHOP, MENTAL RAY, NUKE Responsible for Set Design, Modelling, Lighting, Rendering, Animation, Composting

PAPER TIGERS APARTMENT SET