SETS/Architecture/Visualization
MAYA, 3D-MAX, HOUDINI, REDSHIFT, PHOTOSHOP, NUKE
Interior KITCHEN
Responsible for: Space Design/Layout, Modelling, UV Unwrapping, Texturing, Shader Development, Lighting, Rendering, Compositing Assets from: private asset libraries, turbosquid.com, textures.com
CBRE Build
In 2019 I had the opportunity to join CBRE Build (Formerly Floored Inc.), and create real-time architectural visualizations for the Build 3D engine - a proprietary WebGL based engine, that allowed the user to interact with the architectural space in a video-game like manner. Since then I have worked on over 50 unique scenes for clients in the commercial, industrial, and residential space.
UNREAL ENGINE PROJECTS
3DS MAX, MAYA, PHOTOSHOP, SUBSTANCE DESIGNER, UNREAL ENGINE 4 Individual and Team Based Efforts
Stills from selected projects completed in Unreal Engine 4 at CBRE Build
Selected WEBGL Projects:
MAYA, Z-BRUSH, 3D-COAT, MENTAL RAY, FUSION, AFTER EFFECTS Responsible For All Aspects
ROXANNE SET BREAKDOWN
MAYA, ARNOLD, PHOTOSHOP, NUKE Responsible For All Aspects
ROXANNE BEDROOM SET BREAKDOWN
MAYA, ARNOLD, PHOTOSHOP
Responsible For All Aspects
ZIEMIA INSTALLATION VISUALIZATION
MAYA, PHOTOSHOP, MENTAL RAY, NUKE Responsible for Set Design, Modelling, Lighting, Rendering, Animation, Composting